| Role | Senior Unity Developer |
| Genre | MMORPG |
| Platform | PC (Steam) |
| Tech | Unity, uLink, .NET, SQL, Articy |
| Link | Steam store page |
Gloria Victis was my first gamedev project and still remains my career opus magnum. As a small indie team we managed to create a successful MMORPG that at its highest peak had ~2000 average players. A combination of many factors caused the servers to be closed at the end of 2023, but the game still lives in the hearts of both developers and players.
A few highlights of my work on Gloria Victis:
- editor tool for quests and dialogues
- in-game dialogue system and its integration with the quest system (server + client)
- editor tool for level designers to create and edit the game world
- crafting system (server + client)
- AI system - behavior trees, navmesh (server + client)
- equipment system - working with MR and SMR for players and NPCs, plus an editor tool for exporting and managing models by the art team
- inventory system (server + client)
- ranged combat system and its integration with the existing combat system (server + client)
…and many, many more.

