| Role | Senior Unity Developer |
| Genre | Battle Royale |
| Platform | Mobile / Consoles / PC / WebGL |
| Tech | Unity, Photon Quantum |
This was an outsourcing job for one of the biggest casual battle royale games on the market. My team and I were responsible for adding a completely new map to the game, with new mechanics and clever reuse of existing ones. It involved many modern technologies and a high level of code optimization.
