I'm a Unity developer and passionate gamer. Since early childhood I was interested in programming - starting from simple calculators in C, through easy HTML sites and mobile apps, to finally finding my niche in the gamedev world. Nowadays, outside of work, I'm experimenting with applications of generative AI, which is summed up in my engineering thesis "Artificial intelligence in computer games based on the prototype of an RPG game".

Experience

Senior Unity Developer 2025 - now
FunCrafters - Mobile games
  • Development of mobile titles
Senior / Lead Unity Developer 2023 - 2025
Room 8 Studio
  • Lead Developer on a mobile/WebGL game centered around crypto, NFTs and real-time stock market integration (NDA). Oversaw the full development lifecycle and managed a cross-functional team of 10, including developers, designers and QA. Led architecture design, feature planning and live operations, ensuring on-time delivery of high-performance, scalable systems across platforms.
  • Core developer on a top-ranking mobile Battle Royale title, contributing to core gameplay systems and performance optimization
  • Core developer on a visually rich tile-matching mobile game, working on UI, animations and game mechanics
  • Provided consulting and bugfixing support for a PC adventure RPG, assisting with stability and performance improvements
Junior → Lead Unity Developer 2014 - 2023
Black Eye Games
  • Led the development and delivery of new features on a weekly cadence for the company's flagship MMO title
  • Designed and implemented hundreds of features focused on backend infrastructure, security and in-game mechanics
  • Played a key role in the development and successful launch of three major titles: Gloria Victis MMO, Siege Survival and Nadir - collectively achieving over 1 million units sold on Steam

Skills

  • Core: Unity3D (all versions since Unity 3), C#, .NET backend, SQL
  • Networking: Authoritative servers, State synchronization, RPCs, Photon, Photon Quantum, uLink, REST API, SignalR, Azure, PlayFab
  • Gamedev: Advanced editor tooling for developers and designers, AI (behavior trees, FSM, navmesh), Performance optimization (code, UI, assets), Addressables, Architecture from scratch (design patterns, SOLID), Legacy codebases
  • AI-assisted engineering: Daily AI-augmented workflow: GitHub Copilot and Claude for coding, refactoring, code review and rapid prototyping, Agentic coding tools for automating multi-step development tasks, LLM API integration in gameplay (OpenAI) - dynamic NPC behaviors and decision-making, Prompt engineering and evaluating new AI tools for team workflows
  • Other: Team leadership (up to 10 devs), Web3 (blockchain, NFT, wallets), Git, Plastic SCM

Education

Bachelor of Computer Science 2019 - 2023
Krakow University of Technology

Thesis: "Artificial intelligence in computer games based on the prototype of an RPG game"

Medical Physics (ungraduated after 3 years due to urgent family reasons) 2012 - 2015
AGH University of Science and Technology in Krakow

Languages

  • Polish - native
  • English - C1

Hobbies

Game development, Astronomy, LLMs